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  • Welcome
  • Release Notes
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  • Basics
    • Getting Started
      • Setting up a Quest headset
      • Starting FirstStage for the first time
      • Controllers
      • Installing on Quest (Standalone)
    • The Office
    • Projects
      • Project Team
    • Scenes
    • Core Tools
      • Grabber
      • Navigator
      • Duplicator
      • Selector
      • Destroyer
      • Animator
      • Sketcher
      • Viewfinder
      • Tape Measure
    • WristPad
      • User Preferences
    • Moving Around
      • VR Comfort Preferences
    • Asset Library
    • Working with Things
      • Manipulating 3d Objects
      • Using Movement Handles
      • Moving with the Waldo
      • Attaching Things
      • Inspector
      • Groups and Assemblies
    • Working with Time
      • Timeline
      • Activities
      • Script
      • Motion Paths
    • Controls and Automation
      • Lights
      • Audio
      • Stage Machinery `
    • Undo / Redo
    • Collaboration
      • Video Streaming from VR
      • Running a Workshop
    • Using FirstStage on the Desktop
  • Crafting
    • Sketching
      • Cutting a Tunnel
      • Manipulating Edges & Vertices on 3d Objects
      • Cutting Faces
      • Standard Shapes
    • Painting with Materials
    • Painting with the Airbrush
    • Lathe
    • Parametric Shapes
    • Images
  • Animation
    • Rigid Animation
      • Realtime Animation
    • Posing Characters
    • Performance Capture
      • Motion Capture (VRIK)
      • Setting up Vive Trackers
      • Performing
      • Face Capture
        • Setting up Facial Capture
      • Mocap with Rokoko Smartsuit
    • Layering Animations
    • Using Physics
  • Camerawork
    • Cameras
    • Through The Lens
    • Camera Sequencer
  • Interactive Scenes
    • Player
    • Branching Scripts
    • Triggers
      • Trigger Volume
      • Click to Trigger
      • Place To Trigger
    • Multiple Choice Dialog
    • Task Checklist
  • Asset Management
    • FirstStage Repository
    • Set up Unity
    • Setup the FirstStage Asset Importer project in Unity
    • Unity Basics
    • Asset Import Process
      • Source assets and import
      • Prepare Assets for FirstStage
      • Export to FirstStage
        • Asset Tagging
      • Example - Unity Asset Import
      • Example - Unity Scene Import
      • Test in FirstStage
      • Fix common issues
      • Share in FirstStage (Cloud)
    • Importing from SketchUp
    • Creating a Character for Firstage using Character Creator
    • Importing from Reallusion Character Creatorâ„¢
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Welcome

Introducing Moviestorm FirstStage

With FirstStage, you can quickly sketch out scenes starting from a stage or environment of your choice. You can place characters and bring them to life with body & facial performances or by posing and animating them. You can sketch scenery and place props. You can set up cameras and behaviours. You can setup lighting and VFX.

FirstStage makes it easy to iterate, experimment, try out ideas and refine the scene until you're happy with it. The timeline and script help you manage what happens when. You can undo/redo everything you do right back to the start of your session.

And you can do all this and much more collaboratively with colleagues sharing the same virtual space.

FirstStage has many uses from previzing a cinematic or theatre production to building a detailed interactive experience for education and training as well as entertainment.

FirstStage is principally a virtual-reality application as working with virtual spaces and objects is much more natural in virtual-reality than on a flat screen. VR makes it much easier to see and manipulate objects. We naturally know how to reach out and grab something, we don't need to learn how to orient the screen and how to use the gizmos to move it. This natural user interface is what makes FirstStage so fast and powerful and puts the creators in control.

Of course any tool has some learning curve and this documentation aims to make that easy.

NextRelease Notes

Last updated 1 year ago