# Working with Things

Whenever you grab an asset from the [Asset Library](https://docs.moviestorm.co.uk/firststage/basics/asset-library) and place it on set you create a new **Thing**. (We call them 'things' to distinguish from the many other types of 'objects' around.)

A stage may include things already placed: typically set dressing, furniture etc.&#x20;

We can pick things up with the [Grabber](https://docs.moviestorm.co.uk/firststage/basics/core-tools/grabber) (remote or proximity) and move them. This is a very fast way of laying out a set but it is not the most precise. You can also use the [movement handles](https://docs.moviestorm.co.uk/firststage/basics/working-with-things/using-movement-handles) or the [waldo](https://docs.moviestorm.co.uk/firststage/basics/working-with-things/moving-with-the-waldo).

We can also [multiply select](https://docs.moviestorm.co.uk/firststage/basics/core-tools/selector), [copy](https://docs.moviestorm.co.uk/firststage/basics/core-tools/duplicator) and [delete](https://docs.moviestorm.co.uk/firststage/basics/core-tools/destroyer) things.

## Inspect Menu

If you point at a thing and press and hold the Inspect button (Vive Menu button or Index/Oculus B button), the Inspect Wheel Menu will show. This has the following actions (depending on the properties of the thing):

<figure><img src="https://1095963721-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQno31QdXfJtjsHidUaHi%2Fuploads%2FglKXUv3pTe8rrF3ofxd4%2FDUMMY%202023-02-20%2017-16-54.jpg?alt=media&#x26;token=7198535e-cfc4-4be7-81aa-e10f8ba89f0f" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="227"></th><th></th></tr></thead><tbody><tr><td>Hide Handles</td><td>Hide any handles showing.</td></tr><tr><td>Movement Handles</td><td>Show the movement handles.</td></tr><tr><td>Waldo</td><td>Show the Waldo: remote controls for moving a thing.</td></tr><tr><td>Attach</td><td>Show the handle for attaching this to something else.</td></tr><tr><td>Start Motion</td><td>Create a keyframe to start a motion path animation.</td></tr><tr><td>Reset Pose</td><td>Reset a character's pose to default.</td></tr><tr><td>Steer</td><td>Create a steer path for a character to follow.</td></tr><tr><td>Edit Shape</td><td>Edit a sketch or procedural shape.</td></tr></tbody></table>
