Working with Things
Whenever you grab an asset from the Asset Library and place it on set you create a new Thing. (We call them 'things' to distinguish from the many other types of 'objects' around.)
A stage may include things already placed: typically set dressing, furniture etc.
We can pick things up with the Grabber (remote or proximity) and move them. This is a very fast way of laying out a set but it is not the most precise. You can also use the movement handles or the waldo.
If you point at a thing and press and hold the Inspect button (Vive Menu button or Index/Oculus B button), the Inspect Wheel Menu will show. This has the following actions (depending on the properties of the thing):

Hide Handles | Hide any handles showing. |
Movement Handles | Show the movement handles. |
Waldo | Show the Waldo: remote controls for moving a thing. |
Attach | Show the handle for attaching this to something else. |
Start Motion | Create a keyframe to start a motion path animation. |
Reset Pose | Reset a character's pose to default. |
Steer | Create a steer path for a character to follow. |
Edit Shape | Edit a sketch or procedural shape. |
Last modified 2mo ago