# Working with Things

Whenever you grab an asset from the [Asset Library](/firststage/basics/asset-library.md) and place it on set you create a new **Thing**. (We call them 'things' to distinguish from the many other types of 'objects' around.)

A stage may include things already placed: typically set dressing, furniture etc.&#x20;

We can pick things up with the [Grabber](/firststage/basics/core-tools/grabber.md) (remote or proximity) and move them. This is a very fast way of laying out a set but it is not the most precise. You can also use the [movement handles](/firststage/basics/working-with-things/using-movement-handles.md) or the [waldo](/firststage/basics/working-with-things/moving-with-the-waldo.md).

We can also [multiply select](/firststage/basics/core-tools/selector.md), [copy](/firststage/basics/core-tools/duplicator.md) and [delete](/firststage/basics/core-tools/destroyer.md) things.

## Inspect Menu

If you point at a thing and press and hold the Inspect button (Vive Menu button or Index/Oculus B button), the Inspect Wheel Menu will show. This has the following actions (depending on the properties of the thing):

<figure><img src="/files/B2z9HB48agMoSI3cPYso" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="227"></th><th></th></tr></thead><tbody><tr><td>Hide Handles</td><td>Hide any handles showing.</td></tr><tr><td>Movement Handles</td><td>Show the movement handles.</td></tr><tr><td>Waldo</td><td>Show the Waldo: remote controls for moving a thing.</td></tr><tr><td>Attach</td><td>Show the handle for attaching this to something else.</td></tr><tr><td>Start Motion</td><td>Create a keyframe to start a motion path animation.</td></tr><tr><td>Reset Pose</td><td>Reset a character's pose to default.</td></tr><tr><td>Steer</td><td>Create a steer path for a character to follow.</td></tr><tr><td>Edit Shape</td><td>Edit a sketch or procedural shape.</td></tr></tbody></table>


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