Release 14
21st January 2019
Update (a)
Major improvements to motion capture
Timeline now has the notion of an activity inspector or editor: click on the activity to reveal it.
The editor for motion capture activities includes a widget to mask which body parts the performance will drive.
The mocap editor also allows warp markers to be set which limit the effect of a path or time warp.
Grabbing the puppet body during a mocap clip allows you to adjust the body path.
Grabbing an IK handle during a mocap clip allows you to retarget hands and feet.
The mocap editor also allows you to adjust the speed of a warp segment.
Mocap data is stored separately to the scene to avoid unnecessary network traffic. Previously, long sessions could exceed the storage quota for a scene.
Cameras now can have a look at target from inside the Camera TTL view you can set a focus and look at target by pointing at the screen and pressing the thumbpad
Depth of Field is now supported on cameras – the bokeh effect is not large by default to keep post processing from impacting on performance.
You can now choose a post processing profile for a camera allowing colour grading, bloom and other effects.
You can adjust the aperture of the camera (and focus distance if no target) from the slider controls
You can create a new post processing profile in the Unity Editor and then import it to the repository
You can now import Textures for use as lighting gobos/cookies – just tag them with “Gobo”
The WristPad will remain open if you look away while dragging items on it.
Small improvements to HUD messages such as “Recording…”
Major overhaul of the UI event system should make working with 2D interfaces easier
Improved pointer beams
Controllers are now stabilised
Should be easier to drag UI items such as activities on timeline
Fixed various bugs where UI pointer would be unexpectedly blocked
Clicks only require a partial trigger press and have haptic feedback
When inside the Asset Browser or Camera TTL the background is now flattened
The asset browser now hides assets marked with the “broken” tag.
Update (b)
Fix for issue with UI dropdowns and overlays in VR
Fix for issue when asset browser would not show when menu buttons pressed
Update (c)
Linz theatre now has revolving stages (prototype)
Turn the stage by grabbing it and then using the radial menu left & right buttons
Stages currently turn at 6 RPM
Currently changes in the orientation of the stages is not recorded
Now automatically parent things when placed on another thing (e.g. a turntable).
Sketches also parent to the thing they are drawn on.
Also walk path waypoints.
Fix for some issues when loading scenes from before R14.
Fix for issue when using the Office in VR to create a scene.
When sketching on a surface, points should be more precisely on that surface.
Update (d)
Upgraded to Unity 2018.3.5 for bug fix for particle effects.
Fixed an issue where sketches can lose geometry when saved.
Sketch scale handles should now match the current bounds of the sketch.
Sketch measurements now include corner angles.
Fix for crash that occurred when scaling a thing sitting on (parented to) something that has been scaled.
Fix for issue when manipulating a thing sitting on a scaled thing.
Fix for issue where an asset would get stuck to the controller if clicked on in the browser (instead of press and hold): an extra click will now release it.
You can now copy your scene to a different project.
Fixed lots of exceptions thrown when going back to the Office
Update (e)
Added missing colliders in Linz Theater – can now walk on stage again.
“Symbols” key on VR Keyboard now toggles between symbols and letters.
Timeline can now be resized by dragging the zoom button left and right as well as up and down.
Timetool record button now shows a different icon to stop recording.
Improved sizes of assets in browser.
Wristpad won’t appear when a tool is being used on that controller.
Fix for desktop UI not starting correctly.
Update (f)
Fix for camera sequences failing to load.
Selected camera on wristpad now runs at full framerate.
Update (g)
Fix when asset browsing for controller losing left/right buttons on 2nd visit
Fix for crash with some scenes.
Forced quality settings to fantastic.
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