> For the complete documentation index, see [llms.txt](https://docs.moviestorm.co.uk/firststage/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.moviestorm.co.uk/firststage/asset-management/asset-import-process/source-assets-and-import.md).

# Source assets and import

![](https://firststage.moviestorm.co.uk/wp-content/uploads/2020/10/FS-asset-import-flowchart-1.png)

This guide will illustrate how to source assets and import them into the Unity Editor to prepare for export to your FirstStage repository:

* Unity Asset Store
* Sketchup
* 3DS Max & Maya

## Unity Asset Store

To help illustrate this process, we have used the free [Old Coin](https://assetstore.unity.com/packages/3d/props/old-coin-49530) asset in the Unity Asset Store.

### Acquire the asset

Log in to the Unity Asset Store website.

As a free item, instead of ‘Add to Cart’ and having to go through the purchase process, it already displays the ‘Add to My Assets’ button. Click this and it is yours.

<figure><img src="/files/dOi61BUHfYoNczg8wKCq" alt=""><figcaption></figcaption></figure>

### Import into the Unity Editor

We can download the asset directly from within the Unity Editor and import it into our Asset Importer project.

<figure><img src="/files/BC8QhPAdqPxiWhjWSNYy" alt=""><figcaption></figcaption></figure>

1. Open the **Package Manager** pane if it is not already: Window > Package Manager
2. Make sure you have **My Assets** selected in the top left **Packages** dropdown.
3. Find the asset you want to import and select it in the left hand pane.
4. The right hand pane will now show the asset details.
5. Click on the **Download** button on the bottom right.
6. This will be replaced by an **Import** button once the asset has been downloaded: click this to import.

<figure><img src="/files/7ApnjVT8pV0g1S3LQDAx" alt=""><figcaption></figcaption></figure>

Installing large asset packages may take some time to process. Once complete, you will now see the asset package listed in it’s own ‘Japanese Coin’ folder in the Project window (bottom left as standard).

{% hint style="info" %}
&#x20;You should check the **Console** window (bottom right as standard) for any errors. Most may be harmless but if there are problems with the assets, this is the first place to check.
{% endhint %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.moviestorm.co.uk/firststage/asset-management/asset-import-process/source-assets-and-import.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
