> For the complete documentation index, see [llms.txt](https://docs.moviestorm.co.uk/firststage/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.moviestorm.co.uk/firststage/asset-management/asset-import-process/export-to-firststage/asset-tagging.md).

# Asset Tagging

The FirstStage Asset Tagging template has been created to provide a structured set of tags that can be applied to any asset, to allow them to be more easily found in FirstStage’s Asset Browser. This is not a definitive taxonomy, just a guide.

When importing asset from Unity and adding tags in the FirstStage repo window, always add a top level tag (e.g. Prop, Character, Animal, etc.) at minimum. Adding subtaags will help you find assets within that category.  To use it as a guide, select a top level category, then add tags for each appropriate term within that category.

## Tags

**Stylized** (add to any assets that are meant for Quest Standalone)

**Prop**

Accessory\
Backdrop\
Building\
Clothing\
Decorative\
Door\
Electric\
Equipment\
Fabric\
Fitting\
Fixture\
Food\
Furniture\
Kitchenware\
Light\
Non-food items\
Pot plant\
Sanitaryware\
Shape\
Storage\
Street\
Structure\
Tableware\
Tool\
Weapon\
Window

**Character**

Male\
Female\
Robot\
Monster

**Animal**

Amphibians\
Birds\
Fish\
Insects\
Invertibrates\
Mammals\
Reptiles\
Shellfish\
Spiders & Arachnids

**Environment**

Climber\
Flower\
Grass\
Moss & Lichen\
Plant\
Stone\
Tree\
Water\
Wood

**Vehicle**

Landcraft\
Seacraft\
Aircraft\
Spacecraft

You can also add tags for other areas that could help you find assets

**Interactive**

Camera\
Fire\
Gobo\
Light\
Machine\
Shape\
Texture\
Water\
Weather

**Setting**

Agricultural\
Bathroom\
Bedroom\
Civic\
Garden\
Industrial\
Kitchen\
Military\
Office\
Religious\
Retail\
Rural\
School\
Scientific\
Sea\
Space\
Suburban\
Urban
