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      • Example - Unity Asset Import
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  1. Asset Management
  2. Asset Import Process
  3. Export to FirstStage

Asset Tagging

The FirstStage Asset Tagging template has been created to provide a structured set of tags that can be applied to any asset, to allow them to be more easily found in FirstStage’s Asset Browser. This is not a definitive taxonomy, just a guide.

When importing asset from Unity and adding tags in the FirstStage repo window, always add a top level tag (e.g. Prop, Character, Animal, etc.) at minimum. Adding subtaags will help you find assets within that category. To use it as a guide, select a top level category, then add tags for each appropriate term within that category.

Tags

Stylized (add to any assets that are meant for Quest Standalone)

Prop

Accessory Backdrop Building Clothing Decorative Door Electric Equipment Fabric Fitting Fixture Food Furniture Kitchenware Light Non-food items Pot plant Sanitaryware Shape Storage Street Structure Tableware Tool Weapon Window

Character

Male Female Robot Monster

Animal

Amphibians Birds Fish Insects Invertibrates Mammals Reptiles Shellfish Spiders & Arachnids

Environment

Climber Flower Grass Moss & Lichen Plant Stone Tree Water Wood

Vehicle

Landcraft Seacraft Aircraft Spacecraft

You can also add tags for other areas that could help you find assets

Interactive

Camera Fire Gobo Light Machine Shape Texture Water Weather

Setting

Agricultural Bathroom Bedroom Civic Garden Industrial Kitchen Military Office Religious Retail Rural School Scientific Sea Space Suburban Urban

PreviousExport to FirstStageNextExample - Unity Asset Import

Last updated 9 months ago