Importing from SketchUp
Unity can import SketchUp files directly and is very easy to use:
- 1.Start Unity with the Asset Importer project.
- 2.Create a folder with a suitable name under Assets in your Asset Importer project
- 3.Copy your SketchUp file into this folder.
- 4.Select your file and look at the Inspector panel. (Example image on the right)
- 5.You may need to check "Generate Back Face" if your model seems to be missing faces.
- 6.If you have any cameras in your scene, make sure you uncheck "Import Cameras" as these might cause conflicts.
- 7.If the scale of the model appears wrong, you may need to adjust the "Unit conversion" parameter.
- 8.In many cases, your model will now be ready.
- 9.Create an empty scene to test your model.
- 10.Drag the sketchup file from the Project view into the Hierarchy view or the Scene view.
- 11.You should now see your model in the Scene view.
- 12.You can make further changes to your model now: you might want to add or change materials, etc. See other guides for how to do this.
- 13.As SketchUp is often used for architectural models, you should select any meshes that you might want to walk on and change their layer to Ground.
- 14.Once you are happy with your model, save it as a new prefab by dragging it from the Hierarchy view into your folder in the Project view.
- 15.

Example import settings
SketchUp is often used to model buildings and environments. For these, it is often more appropriate to import a whole scene which can then be used as a stage inside FirstStage.

Example stage imported from SketchUp
In this case, you can just take the scene you created earlier to test the model in and give it a memorable name and import the whole scene:
- 1.Select the scene in the Project view
- 2.Go to the FirstStage view
- 3.Click Import.
- 4.Make sure the Local repository has been selected as destination while we're testing it.
- 5.Click Commit.
- 6.It should now be available inside FirstStage.