Release 16

6th April 2019

New controller model for Animation Tool

To distinguish from Grab Tool

  • When working on a sketch, you no longer need to switch to Grab Tool to move a face, edge or vertex: simply touch the controller to the sketch to activate a proximity based grab (identified visually with a black knob).

  • Pulling a face will automatically extrude it when it is blocked.

  • You can also grab a face with both hands now to scale or rotate it.

  • While moving a face with one hand, clicking the grip will allow the vertices to move as well as the plane.

  • While rotating a face with two hands, clicking either grip will toggle angle snap on and off (initially on).

  • The radial menu while pulling a face now only provides the extrude command as scale (inset and taper) are now done with two hands.

  • Bent faces as a result of moving vertices are now automatically triangulated.

  • Fix for issue where moving or scaling a window (with the nudge handles) in a sketched wall did not update the hole in the wall.

  • When controlling something from the WristPad, a curved wire will guide you to the where that thing is in the scene. Works for the Lights, Cameras, Stage Controls and Inspector.

  • Depth of Field on cameras now uses the new Post Process V2 stack which provides better quality blur as well as many options for color grading, bloom, etc.

  • Theatre: flybars are now numbered in the other direction.

  • Fix for issue where destroying something blocked sketching working or stage controls showing

  • Attachments between things (parenting) can now be removed by grabbing the attach ball and pressing the radial menu button.

  • Fix for issue where showing the handles would show them on attached children instead.

  • Nudge handles now have tighter colliders making it easier to pick between move, rotate and attach.

  • Sketches are no longer walkable on by default. Go to the Inspector for a ground object to allow puppets to walk on it.

  • Moving something normally is not allowed when handles (nudge, IK, etc) are visible as this is usually unintended.

  • Puppets can now be animated rigidly (via the pivot) without needing to reveal the IK handles.

  • Prototype editor for moving IK keyframes – click on the IK activity in the timeline to reveal.

Last updated