Release 16
6th April 2019
New controller model for Animation Tool
To distinguish from Grab Tool
When working on a sketch, you no longer need to switch to Grab Tool to move a face, edge or vertex: simply touch the controller to the sketch to activate a proximity based grab (identified visually with a black knob).
Pulling a face will automatically extrude it when it is blocked.
You can also grab a face with both hands now to scale or rotate it.
While moving a face with one hand, clicking the grip will allow the vertices to move as well as the plane.
While rotating a face with two hands, clicking either grip will toggle angle snap on and off (initially on).
The radial menu while pulling a face now only provides the extrude command as scale (inset and taper) are now done with two hands.
Bent faces as a result of moving vertices are now automatically triangulated.
Fix for issue where moving or scaling a window (with the nudge handles) in a sketched wall did not update the hole in the wall.
When controlling something from the WristPad, a curved wire will guide you to the where that thing is in the scene. Works for the Lights, Cameras, Stage Controls and Inspector.
Depth of Field on cameras now uses the new Post Process V2 stack which provides better quality blur as well as many options for color grading, bloom, etc.
Theatre: flybars are now numbered in the other direction.
Fix for issue where destroying something blocked sketching working or stage controls showing
Attachments between things (parenting) can now be removed by grabbing the attach ball and pressing the radial menu button.
Fix for issue where showing the handles would show them on attached children instead.
Nudge handles now have tighter colliders making it easier to pick between move, rotate and attach.
Sketches are no longer walkable on by default. Go to the Inspector for a ground object to allow puppets to walk on it.
Moving something normally is not allowed when handles (nudge, IK, etc) are visible as this is usually unintended.
Puppets can now be animated rigidly (via the pivot) without needing to reveal the IK handles.
Prototype editor for moving IK keyframes – click on the IK activity in the timeline to reveal.
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