# Realtime Animation

{% embed url="<https://youtu.be/0H6zwIiMIrE>" %}

As well as creating an animation from a sequence of keyframes, you can also use your controller to capture a rigid animation in realtime.

Select the [Animator](https://docs.moviestorm.co.uk/firststage/basics/core-tools/animator) tool: this works similarly to the Grabber but records the motion in realtime.

When you grab something with the Animator, a confirmation timer will show before recording of the animation starts. Keep holding the trigger to start.

You can then move the thing with your hand: it will follow as if on a tight spring which helps reduce hand jitter and results in a cleaner motion.

Release the trigger to finish the animation. Recording will stop and a new activity will appear on the timeline. Play back and it will now animate along the motion path created.

{% hint style="info" %}
Scaling yourself bigger is beneficial for moving objects further distances, whilst scaling smaller is suited better for moving fine details such as peoples limbs to complete an action.
{% endhint %}
