Release 12
22nd August 2018
Update (a)
Rigid animation:
Select the Time Tool and then point at a thing and grab with the trigger to record some motion
The path can be editted afterwards using the Grab Tool
Puppets can now be placed on things (e.g. Lottie on the trampoline)
The WristPad now includes a Web Browser (Chromium). Initially this is just used to show a Quick Reference Guide but more soon…
Mocap from Rokoko Smartsuits can now be managed from the WristPad:
Assign a suit directly to a puppet without VR control
Calibrate a suit
Fixed issue with Multi Select getting stuck
Fixed issue when grabbing a scaled object and the pivot point jumped.
Fixed direction of tilt control in camera TTL view.
Fixed: changing the FOV of a camera now records a keyframe
Fixed issue with calibrating Smartsuit against a puppet (was using bind pose instead of t-pose).
Fixed issue when replaying a puppet’s walk and the puppet did not animate
Fixed layout issue with lights on the Wristpad
The Lighting Controls will now show the last light moved
Update (b)
Speech recognition has been re-enabled (oops)
Say “Help” to summon a floating browser
You can now animate an IK handle with the Time Tool (as with a rigid body)
Support for asset bundles built for a specific platform (iOS or Win64)
Architecture support for Obi Cloth dynamics
Deleting a character should now clean up all paths, start/end handles etc.
Update (c)
Calibrate button on Mocap Controls is now enabled when a puppet is assigned.
Mocap Controls have a record arm flag to control whether the puppet shows live/replay
The Rokoko Smartsuit Studio should now be running at the same time with forwarding enabled to port 14043
This allows use of the filters such as Locomotion from the Studio
Lighting controls can now be keyframed like cameras – just change either intensity or spot angle while record is armed.
Fixed issue with character sometimes spinning on a waypoint
Update (d)
Mocap is now applied to a proxy skeleton and then retargetted to the puppet skeleton. (Default body shape only)
Mocap armed flag is cleared when recorded mocap is played back – can be reset from WristPad.
You can now set a keyframe on a camera just by moving it (with the Hand tool)
Time Tool can now animate selected groups of things at the same time
Drawing a shape on an uneven floor will now make it exactly vertical.
Fixed issue where the Airbrush did not reset after using “Wallpaper” mode
Fixed issue when deleting something with rigid animation
Fixed issue with menu button sending a commit message to currently selected UI element
Update (e)
Fixed rotation compensation on performer that was causing problems with hip bends.
If a broken asset bundle is found in the cache, it will now be deleted and re-downloaded.
Lighting panel no longer resets current light when WristPad hides/reappears
Fixed issue with cameras showing up in the wrong place in the Asset Browser
Reset scene on load to ensure cameras reflect keyframes
Update (f)
Reduced framerate for rendering cameras that are just being monitored – should improve performance with lots of cameras
Fixed issue with camera focal length being reset in the Camera Sequencer view.
Fixed issue where entering TTL mode would reset focal length and set a rogue keyframe.
Fixed issue when trying to assign one of several suits to a puppet.
Update (g)
Fixed issue where scale would reset after using the scale handles and moving the timeline.
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