# Inspector

When you press the **Inspect** button, as well as opening the Inspect Menu, it will also select the thing or selection of things pointed at in the **Inspector**.

<figure><img src="https://1095963721-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQno31QdXfJtjsHidUaHi%2Fuploads%2FZINQqdB8wHmsozbWdnq6%2FDUMMY%202023-02-13%2012-09-51.jpg?alt=media&#x26;token=ab21d244-5652-4be7-851e-088ddc98a6e9" alt=""><figcaption></figcaption></figure>

## Properties

<table data-header-hidden><thead><tr><th width="245"></th><th></th></tr></thead><tbody><tr><td>Lock</td><td>When locked, a thing cannot be moved or destroyed.</td></tr><tr><td>Physics</td><td>When physics is enabled, the thing will fall under gravity and react to collisions.</td></tr><tr><td>Mass</td><td>The mass of the thing determiness how it reacts to collisions. A heavy thing colliding with a light thing will only be deflected a small amount while the light thing will be deflected a lot.</td></tr><tr><td>Bounciness</td><td>How much something bounces when it hits something else.</td></tr><tr><td>Friction</td><td>The amount of friction when something is dragging against something else.</td></tr><tr><td>Walkable On</td><td>If a thing is walkable on, a character can walk on it - otherwise a character will walk through it.</td></tr><tr><td>Holdable</td><td>If a thing is holdable, a performer can grab the thing when performing first-person.</td></tr><tr><td>Image</td><td>Some things have materials that can hold images. If so, there will be an entry here.</td></tr></tbody></table>

## Actions

<table data-header-hidden><thead><tr><th width="243.5"></th><th></th></tr></thead><tbody><tr><td>Show Now</td><td>Hides the thing at start of time, and shows it now.</td></tr><tr><td>Show</td><td>Shows the thing now.</td></tr><tr><td>Hide</td><td>Hides the thing now.</td></tr><tr><td>Record a note</td><td>Records a voice memo attached to the thing. Can be useful for informing other team members.</td></tr></tbody></table>

## Renaming Things

If you point at the name of the thing, a couple of buttons will appear: the red cross simply removes the thing from the current selection; but the pencil allows you to rename the thing.

Pressing the rename button takes you to an inner space with a keyboard that you can use to type in a new name.

<figure><img src="https://1095963721-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQno31QdXfJtjsHidUaHi%2Fuploads%2FyTTFASuTdPKHKfrPAR08%2Fimage.png?alt=media&#x26;token=673cb738-f610-4bd2-996b-aa06cf0f0d6d" alt=""><figcaption></figcaption></figure>

The form also appears on the desktop view of FirstStage allowing you to type with a real keyboard if you prefer.

## Multiple Selection

You can also change properties for many things at once, by selecting them with the [Selector](https://docs.moviestorm.co.uk/firststage/basics/core-tools/selector): all things selected will show at the top of the screen and the common properties shared by everything in the selection can be changed.
