> For the complete documentation index, see [llms.txt](https://docs.moviestorm.co.uk/firststage/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.moviestorm.co.uk/firststage/interactive-scenes/triggers/trigger-volume.md).

# Trigger Volume

There are several versions of this with different shapes of volume but they all work the same way: when the player enters the volume, the branch is triggered and plays out.

<figure><img src="https://1095963721-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQno31QdXfJtjsHidUaHi%2Fuploads%2FtoLPbEmMWwKWYWy4MRAM%2FFire%20Training%20v5%202023-02-17%2017-26-01.jpg?alt=media&amp;token=e68e999e-fbe4-4098-86d7-4a18fafaa19f" alt=""><figcaption></figcaption></figure>

When authoring, a simple control panel will popup when you point at the trigger volume (same as for Click to Trigger).

When playing, the trigger volume will also act as a teleport target. Once triggered the volume will change colour to orange instead of cyan.
