Release 9
15th May 2018
Update (a)
More improvements to the Sketch tool:
If you draw a polygon on a face, that will now cut a hole in the face
If you extrude a face through a shape to the other side so that it cuts an opposing face, that will cut a tunnel through the shape.
If you draw a line between edges on a face, that will now cut the face on the line which can then be dragged or extruded.
When you drag a face, the touchpad menu lets you extrude a face, inset a face or scale a face
Snap controls, vertex lock and right angle drawing have been moved to settings on the Wrist Pad
There is a window asset which when placed in a sketch will cut a box to hold it.
Improvements to the Paint tool:
The Palette has been reworked and is now on the WristPad
There is now a Fill mode as well as the Airbrush: this paints a whole face with a material such as brick
When using a Material Fill, you can drag the material and orient it and scale it on the face.
New asset for simple lighting (under Light tag)
New Lighting Controls on the WristPad
In many places the grip button now acts like a toggle (easier than keeping it held down)
When moving a thing, click the grip to toggle between keeping it vertical or free orientation
When dragging a face in a sketch, clicking the grip cycles through keeping it parallel, 15 degree snaps or completely free
Caronte assets can now be controlled from the Timeline.
Many improvements to Undo/Redo but still work-in-progress
Tweaks to movement heuristics for deteriming scale/move/turn/climb
Update (b)
Fix for saving/loading certain scene elements.
Fix for spectator cam getting confused when a camera is added to the scene.
Fix for drawing from vertex to vertex to cut a face
Fix for color picker (missing shaders)
Movement up/down now happens in steps of 0.5m.
Navigator: trigger now acts as a secondary grabber instead of dragging the world.
Lighting panel shows marker colors for lights & light asset shows its marker color.
Asset instances should now be correctly numbered.
Most doors and windows should now cut their own box in a wall.
Update (c)
Tab key can be used to change between 3rd person and 1st person spectator views.
Office UI brought onto screen window.
Some fixes to Undo/Redo when moving things.
Update (d)
Fix for motion capture (was accidentally disabled)
Update (e)
Fix: Corridor and Old Town scenes had been accidentally disabled.
Fix: Office did not get loaded correctly on 2nd visit.
Spectator view in the Office has a fixed viewpoint.
The controllers in the office have a “drumstick” on them to make the keyboard easier to use.
The keyboard can now be moved: put your hand in it and pull the trigger to grab – use both hands to scale it.
Keyboard keys now flash yellow when hit and deliver a haptic pulse for feedback.
The range of the UI pointer has been limited (25cm) to reduce accidental interactions.
Desktop UI can be hidden when in the Office (top right corner toggle).
“Grip” movement controls now work in the Office.
The Wristpad has been re-organised but it is still Work-In-Progress.
Fix: Selecting the Lighting Controls the first time no longer changes the sun light to green.
Update (f)
Fix for issue when first logging into a clean install of First Stage
Fix: Corridor really should be working now!
The keyboard in the Office is now moved by the ends of the mallets not the hands.
Update (g)
Fix: Camera Monitor should now find a camera. Cycle through them by pressing the camera button repeatedly.
Fix: scene should no longer appear…
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